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Steel fury kharkov sight control
Steel fury kharkov sight control











steel fury kharkov sight control
  1. #Steel fury kharkov sight control install
  2. #Steel fury kharkov sight control mod
  3. #Steel fury kharkov sight control Patch
  4. #Steel fury kharkov sight control mods

You play as a platoon commander and cannot control (or even communicate with) any other AI units, who will just carry out whatever instructions the mission builder gave them.Īll of this was changed radically in Graviteam's next and last tanksim (Steel Armour Blaze of War) which gives you better control over your own tank, your platoon and via the wargame level, to hop into any playable tank that's on your side. Even then the AI tend to get easily carried away. There are no hotkeys for these commands and your AI platoon-mates tend to get carried away eg they will engage and charge any spotted enemies, quite often, not halt when you halted.Ĭlicking The order to 'Do as I do' is a safe bet and can be enabled as a default in the options menu. You issue orders to your paltoon/any attached troops via the map (F8) as explained in the manual, clicking on icons which represent the rather limited set of orders available to you in SF.

#Steel fury kharkov sight control mods

Usually it's your own tank and two others, but mods can enable you to have tank riders and dismounted troops which will act like they're attached to your platoon and follow the same orders. SABOW was the next big step forward in these areas from Graviteam, but is relatively un-modable and so is still limited to its original scope.although within that, it is a tanksim in the Steel Beasts class, but with better visuals and dynamic campaigns.The only other units you can control are those assigned to you by whoever scripted the mission. There's a huge number of single missions (there's even one for a motorcycle & sidecar IIRC!) but relatively few campaigns. The main downsides of SF are somewhat limited platoon control (and nearly all of what you can do, can only be done from the map screen, there are no hotkeys eg for formation changes) verbal target indications are hard to follow unless you leave the subtle target markers and/or the turret direction indicator turned on and your AI platoon-mates tend to want to charge the enemy if you let them off the leash at all. There are older SF mods (SPM and NTA) which might still be locatable somewhere on the interweb but they have been entirely surpassed by the STA version.

#Steel fury kharkov sight control install

My 3.4 install doesn't use my Steam version of SF but I've no reason to suppose it isn't compatible.

#Steel fury kharkov sight control Patch

Similarly I don't think 3.4 needs the 4gb patch (step 6 above).

steel fury kharkov sight control

I think STA3.4 doesn't need this, as, like Steel Armour Blaze of War, it introduces its own AA setting (called 'Smoothing' in the Options menu, IIRC).

steel fury kharkov sight control

The process is described in the Japanese wiki site in more detail here (again, MS Edge will translate well): SF doesn't like Nvidia anti-aliasing (results in corrupted graphics if applied in NCP) so Nvidia Inspector is used instead, to set a specific value for AA Compatibility (000012C1) which then enables AA to be applied in an Nvidia Inspector (not NCP) profile for SF (which profile must be linked to the file shell.exe, not starter.exe).

#Steel fury kharkov sight control mod

running the 4GB patch on two files (starter.exe and shell.exe) - after enabling the base STA mod since it replaces these files. enabling the mods in the exact order indicated for the STA version you are using Ħ. unzipping the components you downloaded into the SF JSGME MODS folder ĥ. running the widely-used Jonesoft Generic Mod Enabler inside SF, to create a MODS folder therein (2&3 not needed for Steam version as JSGME is included) Ĥ. downloading all the components listed for your desired version of STA ģ. installing SF, clean, and if desired setting your preferences like screen res, image quality and difficulty, and checking it all works Ģ. Whichever version of the STA mod you go for, modding SF is as simple as:ġ. But many mission makers now deal with this by putting the briefing, and possibly some sort of map, into the mission intro screen, which you can read at leisure, before the action begins. Despite having 3.X for a while, I stuck with 2.X because in 3.X, you can no longer read the briefing and look at the map until after the mission starts playing. This Panther A is I think an updated version which comes with the 3.X version of the STA mod. Hopefully these downsized ones will be better: Thanks for the friendly welcome guys and sorry about the oversized pics, which caught me out too.













Steel fury kharkov sight control